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Post by warchariot on Feb 9, 2011 19:52:10 GMT -5
Congrats on the new place.
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Post by warchariot on Feb 8, 2011 21:02:08 GMT -5
Any chance the list in the first post can be verified/updated for us that are highly anticipating the release of RotB2? I would like to place a order for ships so I have some to play with when RotB2 comes out. Maybe a sneak peak of a couple OoB for scenarios we can expect to find in RotB2? That would be ideal for those of us who need to order our fleets. TIA, Or just release the entire book...sorry...this should have been Jeff's post.
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Post by warchariot on Feb 8, 2011 20:55:47 GMT -5
Dread might go for blaming Aaron...lol
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Post by warchariot on Feb 8, 2011 20:53:52 GMT -5
Welcome to the forum! Always glad to have new members. Nice looking fleet too! Are you using Drew's fighters also?
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Post by warchariot on Feb 8, 2011 0:19:23 GMT -5
I have found most of the designs to be okay...so far. However, I still have many to look at. The biggest issue is the Defenders, which I think happened because of a miscommunication with Harry. I had originally changed for the Flak batteries, but corrected these and send them on to Harry. I believe he thought he needed to correct them, which caused the issue. I have sent Harry the information, so I’m sure this will be corrected. I’ll up-date again, once I have finished checking.
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Post by warchariot on Feb 7, 2011 23:08:29 GMT -5
As far as I can tell, the stats are in there. I'm no Excel wiz, but if you "unhide" the data, it all seems to be there. However, as I said, they don't show up in the catalogue list. Also, those classes are included in the .pdf of ship cards, so the stats are readily at hand. Nonetheless, I'm curious why they've been disabled (apparently) in the printing tool. ??, I didn't look, just guessing. If they are there, then why are they being redone in the shipyard? Or are those a different era? I only know of one BB Wyoming.
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Post by warchariot on Feb 7, 2011 23:05:17 GMT -5
Good job, I'll be working on my Huston's at some point. I'm painting away on space ships right now, but will get to these and post pictures of the process.
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Post by warchariot on Feb 7, 2011 19:01:15 GMT -5
It's light on the Magazines, but the idea is to launch Fighters in a wedge with the Missiles as a "Salvo" and follow in behind to hammer the target with the Mag Cannon, then break and run if necessary. If you think it will need to break and run, you might want to go RDF. With MvM not allowing hard points to be repaired, the +2 damage control is sometimes lost on small ships. I can see this moving in, launching everything and then turning to run as the FTL spins-up.
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Post by warchariot on Feb 7, 2011 18:40:25 GMT -5
I believe this is because stats have not been added...right? See Shipyard topic for suggested stats for most of these ships.
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Post by warchariot on Feb 7, 2011 18:36:49 GMT -5
I was thinking about ship Naming Conventions in MvM. Trying to imitate the "feel" of BSG I was thinking of these Descriptors: Colonial Fleet: Command Carrier (Commandstar)= Heaviest Colonial Hybrid Gunship/Carrier) Assault Carrier (Assaultstar) = Hybrid Dreadnought/Carrier Battle Carrier (Battlestar)= Hybrid Battleship/Carrier Strike Carrier (Strikestar)= Hybrid Battlecruiser/Carrier Heavy Gunship (Heavy Gunstar) = Pure Battleship Gunship (Gunstar)= Heavy Cruiser Light Gunship (Light Gunstar)= Destroyer Cyborg Fleet: Assault Ship = Heavy Base Ship Base Ship = "Line" Base Ship Attack Ship= Light Base Ship Support Ship (Light, Medium Heavy Missile only ship variants lacking fighters) Thoughts? -Mike Were you thinking about breaking these down into more categories? The way they are labeled, is of course, by the role, but on my bases, I have used more BSG names like gunstar, assaultstar, missilestar ect. As you have suggested above. Remember, that MvM is NOT BSG, but a game style similar to BSG.
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Post by warchariot on Feb 7, 2011 18:32:03 GMT -5
The delta is refreshed for the turns during movement. See page 20, under ship movement. It states:...numbers of hexes equal to its NEW velocity. The ship may turn 1 hex side at a time and these turns cost nothing..."
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Post by warchariot on Feb 7, 2011 0:01:21 GMT -5
You can start holding your breath waiting for the prize...lol
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Post by warchariot on Feb 6, 2011 22:25:30 GMT -5
Well that explain why I was having trouble finding the issues you did. But,I haven't checked them all yet.
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Post by warchariot on Feb 6, 2011 22:20:23 GMT -5
You can breath now Aaron, they came through in the end
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Post by warchariot on Feb 6, 2011 15:50:52 GMT -5
Hey, I plan to look at the others this afternoon as I left up jump-drive at home. I'll let you know what I find, thanks again for eyeballing these.
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Post by warchariot on Feb 6, 2011 15:49:14 GMT -5
Another interesting idea/game. Have you tried it yet?
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Post by warchariot on Feb 6, 2011 15:46:17 GMT -5
Can't wait to see what comes of this, looks fun.
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Post by warchariot on Feb 6, 2011 15:41:50 GMT -5
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Post by warchariot on Feb 6, 2011 15:38:28 GMT -5
Nice clear answers.
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Post by warchariot on Feb 6, 2011 15:33:44 GMT -5
This was over months ago, I just wanted to find out about T-shirts, nice that everyone offered up ideas again.
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